Regen sentinel city of heroes
Dark Armor allows you to tap into the powers of the Netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback. As of Issue 12, the Dark Armor powerset is available as a primary powerset for Tankers. The following table shows which powers are available and at what level:.
The Dark Armor powerset is available as a secondary powerset for Scrappers and Brutes. The Dark Armor powerset is available as a secondary powerset for Stalkers.
The Dark Armor powerset is available as a secondary powerset for Sentinels. A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target.
Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see Stealthy foes. Unlike some Stealth powers, Cloak of Darkness has no movement penalty.
Cloak of Darkness will not work with any other form of concealment power such as Shadow Fall or Steamy Mist. You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit. You tap into the energy of the Netherworld to protect yourself from damage.
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself.
The more foes affected, the more you will be healed. You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range. Hide makes you almost impossible to detect.
When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power.Last Edited: 15 Oct am.
Was this guide helpful? YES NO. In This Wiki Guide. Rated "T". Developer Cryptic Studios. Release Date April 27, Table of Contents. M30 Grenade. Sniper Rifle. Full Auto.
Build Up. Whirling Axe. Whirling Sword. Head Splitter. Follow Up. Dark Embrace. Death Shroud. Murky Cloud. Obsidian Shield. Dark Regeneration. Cloak of Darkness. Cloak of Fear. Oppressive Gloom. Soul Transfer. Dark Blast. Dark Pit.
Tenebrous Tentacles. Night Fall. Life Drain. Black Star. Shadow Punch. Shadow Maul. Touch of Fear.Forgot your password? By CutterJuly 25, in Sentinel. What's the conventional wisdom on which is better to chase?
Water primary if that's relevant. Cutter everywhere. Personally, I like to not aim for either exclusively, and instead get the best "bang for your buck" option for individual slots. Building this way gives you a lot of potential upside with powers like Barrier, purple and orange inspirations, team buffs, and so on.
The answer is not about what is mutually exclusive, but instead what helps the most without compromising too much offense. Hero Plan by Hero Hero Designer 2.
Click this DataLink to open the build! Hero Profile: Level 1: Aqua Bolt. Level 1: Fast Healing. Level 2: Water Burst. Level 4: Quick Recovery. Level 6: Hydro Blast. Level 8: Hover. Level Instant Regeneration. Level Reconstruction. Level Whirlpool. Level Tidal Forces. Level Water Jet. Level Integration. Level Dismiss Pain. Level Hasten. Level Steam Spray.[City of Heroes] solo Apex - fire/rad sentinel
Level Resilience. Level Fly. Level Geyser. Level Second Wind. Level Moment of Glory.You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks.
However, this set offers little protection to fire base powers and no protection against psionics. The Ice Armor powerset is available as a primary powerset for Tankers. The following table shows which powers are available and at what level:. The Ice Armor powerset is available as a secondary powerset for Scrappers. The Ice Armor powerset is available as a secondary powerset for Brutes.
The Ice Armor powerset is available as a secondary powerset for Stalkers. The Ice Armor powerset is available as a secondary powerset for Sentinels. While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed.
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance and Defense in the form of frozen armor. If there are no foes within range, you will not gain any bonus.
While active, you dramatically lower the temperature around yourself. The air around your body becomes so cold that attacks deflect off of it, granting you absorption. The lower temperature of your body makes you sturdier to damage increasing your maximum HP. You also become resistant to slow debuffs. While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of Frozen Armor makes Smashing and Lethal attacks less likely to land.
Cold attacks will also deal less damage. When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land. Also, Cold attacks deal less damage. When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage at an incredible rate.
You also have endurance recovery while in Hibernation.Fighting is one of the sets of Power Pools available to all Heroes and Villains.
These powers are excellent for those who are looking for a few low cost powers to defend themselves. The combat powers Boxing, Kick and Cross Punch synergize with each other, such that ownership of each power will provide bonuses to the other two. Additionally, Fighting synergizes with the Brawl power, which will gain benefits for each of the combat powers owned from this set. You strike your opponent with a strong punch that causes light smashing damage and has a small chance to stun foes.
The synergy with Kick and Cross Punch stacks. You execute a sweeping right hook that can strike multiple targets in your frontal arc. This attack causes moderate smashing damage and has a chance to both knock down and stun foes. The synergy with Boxing and Kick stacks. You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down.
The synergy with Boxing and Cross Punch stacks. While active, you are tough and slightly resistant to Smashing and Lethal damage.
Purchasing Tough requires the user to be level 14 and possess Boxing or Kick. While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 14 and have two other Fighting Powers before selecting Weave. Fighting Synergy boosts the three attacks in the Fighting power pool - Boxing, Kick, and Cross Punch - if a character selects more than one of the attacks. Taking all three attacks stacks their effects. Fighting Synergy also boosts the effectiveness of Brawl.
Fighting Pool at RedTomax.
Jump to: navigationsearch. This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date. Categories : Patch Watchlist Power Pools. Personal tools Log in. Cross Punch. Minimum Level. Enhance Accuracy. Enhance Damage.If you have not given City of Heroes a try since its return in Homecoming, under the excellent guidance of the SCORE team, you are missing out on the re-emergence of something extraordinary.
Speaking of which, if you HAVE gotten back into it, have you ever seen a combination in action and then wonder how freaking marvelous it might be?
Say what you want -Yes, it's a farming build. But man, is it also a viable solo build for running regular content, outside the life of the AE Rainbow Comi-Con Caverns Tell me another scenario where Freddie Mercury is fighting alongside toons from every conceivable fandom. Combine the Lethal and Toxic damage of Spines, with the incredibly balanced Fiery Aura secondary, and you have a rolling machine of doom, so to speak. I am always shocked when I hear that more people don't play Warshades.
In terms of versatility, this is the most effective Swiss Army Knife in the game. A Tri-Form Warshade is just sick in terms of ability. This build not only shows off a great variety of powers, but has a deep level of damage dealing and survivability. Warshade full details.
Really, when a lot of people think of soloing, Masterminds, and Robotics specifically, comes up repeatedly, as the newer Time Manipulation set not only has some great survivability and utility to it, but when treated right, those robotic minions break out and bust things up!
It is worth mentioning that bodyguard mode should not be overlooked, ever, that goes double for solo players. And don't misuderstand, while not the most stable build, when you finally lot up some IO's, you the world is a different place.
Add your ability to not only deal damage but buff, heal and contain threats, and good golly, is this a fun build. You did not expect this to be on here. I aim to change your mind. Pay attention to whet your appetite, this, to me, is an incredibly fun build to play.
Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 13 Sep pm. BY: Bam Christiano.Regeneration is a standard power set that is a secondary set for BrutesScrappersand Stalkers. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime. The Regeneration power set is available as a secondary set for Brutes and Scrappers.
The following table shows the level at which each power is available:. The Regeneration power set is available as a secondary set for Stalkers. Using ancient techniques, you can make yourself more resilient to pain.
Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered.
Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability.
No Endurance cost. When you activate this power, you can regenerate your health at an astounding rate. This boost to your Regeneration Rate lasts about a minute and takes a long time to recharge once used. You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Brutes only: Integration also taunts nearby foes. When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Knockback, Sleep, Disorient, Immobilization, and Hold effects.
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leave you resistant to Toxic damage for a while. You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly.